**BrokenCode** is a meta-narrative exploration of the chaotic, often fragmented journey of game development, manifested as a glitch-fuelled medieval adventure. The game places players in the shoes of a developer who is physically pulled into their own unfinished, bug-ridden creation, forcing them to navigate through the literal remnants of abandoned ideas and merged codebases. From the claustrophobic, top-down labyrinths of "The Maze" where traditional combat meets unstable enemy AI, to the vertical descent of "The Cellar" where survival depends on dodging bats and lethal flying eyes rather than combat, BrokenCode embraces its "broken" nature as its core philosophy. By intentionally integrating merging conflicts, invalid spawn points, and physics glitches into the gameplay experience, the project serves as both a challenging 2D action game and a tribute to the beautiful mess that is collaborative software creation, ultimately challenging players to find the "true ending" hidden within the digital debris of an incomplete world.

Team Members: Harishi Velavan, Aarya Chandrashekhar Chavan, Zeynep Yurtsever, Ashraya Banskota, Shaz Ansari, Nour Chatty

github: https://github.com/Harishi0375/BrokenCode

StatusReleased
PlatformsHTML5
Authormickymouse67
GenreAction
Made withGodot
AI DisclosureAI Assisted, Code, Text

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